Quick 2 hr model I made as a personal project :-)
I subdiv modelled the blockout, and retopologised in Maya.
Textured using both hand-painting and procedural techniques in Substance Painter. This was my favourite step; I played around a lot with colours, generators and fill layers until I settled for this.
Unrigged model, posed him by adjusting the mesh.
Rendered in both marmoset and sketchfab :-)
Sketchfab Scene